Reunion Wiki

Reunion WikiReunion WikiReunion Wiki

Reunion Wiki

Reunion WikiReunion WikiReunion Wiki
  • Home
  • Reunion Wiki
  • Controls
  • Gameplay
  • What is coming
  • Importance Of Posture
  • ITEMS & RESOURCES
  • ApeReunion Trait Analysis
  • More
    • Home
    • Reunion Wiki
    • Controls
    • Gameplay
    • What is coming
    • Importance Of Posture
    • ITEMS & RESOURCES
    • ApeReunion Trait Analysis
  • Home
  • Reunion Wiki
  • Controls
  • Gameplay
  • What is coming
  • Importance Of Posture
  • ITEMS & RESOURCES
  • ApeReunion Trait Analysis

What's coming

Things to look for in 2026!

 

The World of Reunion

What’s Happening Now...

The World of Reunion has crossed a line. What began as a free mint experiment has evolved into a fully playable, persistent on-chain game world where progression, skill, ownership, and identity are already live. This is no longer a “what if” roadmap... it’s an active system expanding in real time.


Below is a clear snapshot of where Reunion stands and how it unfolds in 2026.


The World Today (ALPHA TESTING PHASE NOW)

Reunion is a playable survival MMORPG-style game where every Ape & Species NFT is a fully functional in-game character.


  • 10,000+ playable avatars are live
     
  • Progression is real, tracked, and persistent
     
  • Crafting, combat, resource management, and exploration are active
     
  • Characters spawn directly from your wallet into the world
     
  • No staking. No locking. No menus pretending to be gameplay
     

You start with nothing.
You gather, craft, fight, build, and survive.

Progression is earned... not simulated.


Core Gameplay Systems (Active)

Crafting & Progression

Players harvest bushes, trees, rocks, ore, gold, coins, rare items and more. Those materials are refined through crafting stations to create:


  • Weapons (melee, magic, ranged)
     
  • Tools for faster gathering
     
  • Consumables for health and mana
     
  • Infrastructure components (furnaces, mills, sewing machines, tool cupboards)


  • Building Materials
     

Each tool and weapon has specific use cases, creating real learning curves and mastery.


Combat & Abilities

Combat is fluid, directional, and skill-based.


  • Weapon reach matters
     
  • Timing matters
     
  • Positioning matters
     

Players unlock and use abilities such as movement bursts, magic attacks, and survival skills. Health and mana must be actively managed. Death is not permanent... you respawn... but survival efficiency defines power.


Exploration & Loot

The world is massive and layered.


  • 6 TIMES LARGER THAN THE ORIGINAL PROOF OF CONCEPT/ONE MILLION TILE Beta Verion of ReUniverse. (Playable now with any ape)
     
  • Loot crates scattered across the map
     
  • Breakable objects that require specific tools (e.g., crates opened by maces)
     
  • Blueprints, materials, and rare components hidden everywhere
     

This is only one biome so far.


Biomes (Expansion in Motion)

Reunion is built as a multi-biome world.

Each biome introduces:


  • Unique resources
     
  • Exclusive enemies
     
  • Distinct crafting paths
     
  • Specialized loot tables
     

Several new biomes are already in development, each designed to change how players progress, not just how the world looks.


By 2026, biome specialization will matter... no single character can dominate every environment without preparation. i think... LOL


Bases, Land & Territory (Emerging Systems)

Players can establish functional bases.


  • Defensive structures
     
  • Storage
     
  • Crafting hubs
     
  • Territory control mechanics evolving
     

With knowledge and efficiency, a player can establish a base within 15–20 minutes.

Land and estate systems are being layered on top of this foundation, not bolted on afterward. Ownership will matter because function already exists.

PVP & Player Interaction (Expanding)

Player-versus-player systems are being tested and expanded deliberately.


  • Combat already supports PVP mechanics
     
  • Risk vs reward is being tuned
     
  • Territory, resources, and progression will drive conflict — not artificial modes
     

This is not an arena game.
PVP emerges naturally from survival, scarcity, and power imbalance.


Reunion Species & The BOOST System

Every Reunion Species token contains two additional unrevealed Species.

The BOOST system is designed to introduce new playable characters into the world without inflation, tied directly to engagement, progression, and ecosystem activity.

Species are not cosmetics.

They are playable identities with future specialization paths.

FUNCTIONAL PETS? (ADEKA) — Future Companions

ADEKA companions are planned as functional allies, not vanity items.

They will:


  • Assist in combat or gathering
     
  • Provide situational advantages
     
  • Become part of long-term strategy
     

Pets will matter based on how you play, not what looks cute.


2026: Where This Is Going

By 2026, Reunion is positioned to be:


  • A fully multi-biome survival MMO
     
  • A persistent on-chain world with player-built history
     
  • A game where NFTs are not “integrations” — they are the foundation
     
  • A place where early mastery compounds over time
     

Expect:


  • Deeper skill trees
     
  • Expanded base and territory mechanics
     
  • Advanced crafting chains
     
  • World events driven by player behavior
     
  • Systems that reward knowledge, coordination, and foresight
     

No resets.
No seasonal wipes pretending to be progress... LFG REUn!!!!

Copyright © 2025 Reunion Wiki - All Rights Reserved.

Powered by

This website uses cookies.

We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

Accept